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Night Owl 6
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Night Owl's Shareware - PDSI-006 - Night Owl Corp (1990).iso
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uu115s.zip
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CONFIG.AUU
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Text File
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1991-08-22
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15KB
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303 lines
*┌──────────────────────────────────────────────────────────────────────────┐
*│ The Values included here are only read under two conditions: │
*│ 1. When UUD RESET is run (This restarts the Universe) │
*│ 2. When CONCOMP is run. │
*│ CONCOMP is a ultility to force the game to accept new vales AFTER │
*│ the game has been initialized. CONCOMP, however, does not change │
*│ Initializing Values, such as MAXSECTOR and MAXPLAYER │
*│ No values are checked at run time for approprateness, thus care should │
*│ be given when changing values. Do not exceed the Posted Limits. │
*│ Exceeding Maximum Values WILL cause the Ultimate Universe to screw up. │
*│ For example: Exceeding 4000 for MAXSECTOR will cause the autopilot │
*│ to malfunction and possibly crash the system. │
*│ Also do not remove or rename any Variables in this file or the game will │
*│ completely fall apart. │
*│ I STRONGLY SUGGEST MAKING A COPY OF CONFIG.AUU BEFORE ALTERING IT │
*└──────────────────────────────────────────────────────────────────────────┘
*┌───────────────────────────────────────────────────────────────────────────┐
*│ MAXSECTOR is The number of sectors in the Galaxy │
*│ If UUD or the Autopilot runs too slow on your system reduce MAXSECTOR. │
*│ Memory and Hard disk space are also considerations on this value. │
*│ MAXSECTOR is only read when UUD RESET is run. │
*│ Do not exceed 4000 or it WILL crash your system. │
*└───────────────────────────────────────────────────────────────────────────┘
<MAXSECTOR> 3100
*─────────────────────────────────────────────────────────────────────────────
* MAXPLAYER is The number of players that can play in a given campaign
* Must not exceed 30
<MAXPLAYER> 15
*─────────────────────────────────────────────────────────────────────────────
* The Colonization function allows expanstion of the Universe
* TRUESECTOR sets the absolute total of sectors the universe might gain.
* Maxsector + 100 is usually sufficient
<TRUESECTOR> 4000 * must not exceed 4000
*─────────────────────────────────────────────────────────────────────────────
* MINUTES is the number of Minutes a player may play each day.
* if Zero, Minutes is taken from the -T command line arguement
* So for the BBS to control the time set this to 0.
<MINUTES> 0
*─────────────────────────────────────────────────────────────────────────────
* PLAYS is the number of times per day a player may login
<PLAYS> 5
*─────────────────────────────────────────────────────────────────────────────
* INACTIVE is the number of days a player may not play before being removed
* from the game.
<INACTIVE> 20
*─────────────────────────────────────────────────────────────────────────────
* PORT.PROB sets the density of ports in the universe.
* Setting it to 8 would mean that the odds are that there would be one port
* in every 8 sectors. The lower the number the more ports in the universe.
<PORT.PROB> 4 * must be atleast one
*─────────────────────────────────────────────────────────────────────────────
* WARP.PROB must be a number from 1 to 8 (I would leave it four)
* lowering this number causes less warps between sectors. Raising it causes
* more and increases the chance for natural gate warps.
<WARP.PROB> 4 * must be from 1 to 8
*─────────────────────────────────────────────────────────────────────────────
* SPY.PROB must be a number from 1 to MAXSECTOR
* lowering this number increases the thoroughness of the spies.
* MAXSECTOR/SPY.PROB is the number of sectors the spies check.
<SPY.PROB> 12 * increase this if an xt (speeds uud)
*─────────────────────────────────────────────────────────────────────────────
* FED_CABAL sets the starting cargo of the Federation & Cabal planets.
* the higher the number the tougher the Fed & Cabal at start.
* Set too low and the players may take the game early on.
<FED_CABAL> 1000000 * must be less than 20,000,000
*─────────────────────────────────────────────────────────────────────────────
* CABAL_MINE_ODDS is the odds for cabal laying a mine on a given sector
* 100 would put mines on every sector cabals go to
* 200 every other sector, 300 every third sector, etc.
* CABAL_MINES is the max amount of mines the cabal will lay per laying.
<CABAL_MINE_ODDS> 850 * limit 32000
<CABAL_MINES> 150 * limit 32000
*┌───────────────────────────────────────────────────────────────────────────┐
*│ The Variables RUSSIAN, JACKPOT, BLACKHOLE, LINK.DECAY & LOTTERY │
*│ are switches that control the inclusion of the random (vs stragic) │
*│ elements of the game. │
*│ With these flag set off (0) and <XDEVICE> 490 added to the bottom of this │
*│ file most random elements of the will be removed. │
*│ Device 490 is the pot luck suprise device. │
*└───────────────────────────────────────────────────────────────────────────┘
*RUSSIAN if set to 1 allows Playing Russian Roulette
*RUSSIAN if set to 0 disables Russian Roulette
<RUSSIAN> 1
*─────────────────────────────────────────────────────────────────────────────
*JACKPOT if set to 0 disables Quantum Credits
*JACKPOT if set to 1 allows Quantum Credits but only increments
* Jackpot when it is played.
*JACKPOT if set to 2 allows Quantum Credits and increments Jackpot daily.
<JACKPOT> 2
*─────────────────────────────────────────────────────────────────────────────
*BLACKHOLE if set to 0 disables wandering Taakian Blackhole feature
* non zero setting activates it.
<BLACKHOLE> 1
*─────────────────────────────────────────────────────────────────────────────
*LINK.DECAY if set to 0 disables the Minor Random Link Change feature of UUD
* non zero setting activates it.
<LINK.DECAY> 1
*─────────────────────────────────────────────────────────────────────────────
*LOTTERY if set to 0 disables the opening day lottery feature.
* if set to 1 enables the lottery for the first logon of the day.
* if set to 2 enables the lottery for the first 2 logons of the day.
* etc.
<LOTTERY> 2
*┌───────────────────────────────────────────────────────────────────────────┐
*│ START. Variables control the amounts that a ship contains when created. │
*│ Care should be taken that the value does not exceed the corresponding │
*│ LIMIT. variable. │
*└───────────────────────────────────────────────────────────────────────────┘
<START.HOLDS> 500 * limit 32000
<START.CREDIT> 500000 * limit 2,000,000,000
<START.FIGHTER> 100 * limit 2,000,000,000
<START.MINES> 0 * limit 1,000,000
<START.CLOAK> 0 * limit 2,000,000,000
<START.ACLOAK> 0 * limit 2,000,000,000
<START.TURNS> 200 * limit 32000
<START.WARP1> 0 * limit 32000
<START.WARP2> 0 * limit 32000
<START.WARP3> 5 * limit 32000
<START.GENESIS> 0 * limit 32000
<START.PPROBE> 0 * limit 32000
* the number of device bays
<START.BAY> 16 * limit 32
*─────────────────────────────────────────────────────────────────────────────
* if START.DEVICE = device number (1-500) ship starts out with that device
* if START.DEVICE = 0 ship starts out with no device
* if START.DEVICE = -1 ship starts out with small random device
<START.DEVICE> 490 * invalid device number will cause weirdness
* 490 IS A POT LUCK SURPRISE
* check ports 6 + 8 for other numbers to use
* run CONCOMP if you change this later
*┌───────────────────────────────────────────────────────────────────────────┐
*│ LIMIT. Variables control the amounts that a ship can contain. │
*│ Care should be taken that the value is NOT less than the corresponding │
*│ START. variable. (see above START.LIMITS) │
*└───────────────────────────────────────────────────────────────────────────┘
<LIMITBAY> 26 * limit START.BAY * total allowable device bays
<LIMITHOLD> 32000 * limit 32000
<LIMITTURN> 500 * limit 32000
<LIMITCREDIT> 2000000000 * limit 2,000,000,000
<LIMITFIGHTER> 2000000000 * limit 2,000,000,000
<LIMITMINE> 250000 * limit 2,000,000,000
<LIMITCLOAK> 100000000 * agrueable but I wouldn't pass 100000000
* will get weird if multi-enhancers push
* value past 2,000,000,000
<LIMITACLOAK> 100000000 * ditto
<LIMITWARP1> 4000 * limit 32000
<LIMITWARP2> 4000 * limit 32000
<LIMITWARP3> 200 * limit 32000
<LIMITGENESIS> 25 * limit 32000
<LIMITPPROBE> 100 * limit 32000
* LIMITWSHIELD sets the Maximum erg level for a Warp Shield
<LIMITWSHIELD> 31000 * limit 32000
*─────────────────────────────────────────────────────────────────────────────
* DEBT. fields set the Federations obligations
* none of these values may be zero nor may they exceed 16,000,000
<DEBT> 1000000 * debt on a new ship
<DEBT.DAYS> 10 * days of slack given before interest is charged
<DEBT.CABAL> 5 * credits given per day for Cabal drone kills
<DEBT.MINE> 50 * credits given per day for Cabal mine kills
*┌───────────────────────────────────────────────────────────────────────────┐
*│ COST. Variables control the standard (pre-sale) prices of items at SOL. │
*│ Setting a COST. variable higher than LIMITCREDIT would make it │
*│ unobtainable [this is the only occasion the setting should exceed the │
*│ maximum limit. │
*└───────────────────────────────────────────────────────────────────────────┘
<COSTHOLD> 1500 * limit 1000000
<COSTTURN> 80000 * limit 1000000
<COSTFIGHTER> 100 * limit 1000000
<COSTMINE> 45000 * limit 1000000
<COSTCLOAK> 1000 * limit 1000000
<COSTACLOAK> 2000 * limit 1000000
<COSTWARP1> 90000 * limit 1000000
<COSTWARP2> 240000 * limit 1000000
<COSTWARP3> 20000 * limit 1000000
<COSTGENESIS> 30000 * limit 1000000
<COSTPPROBE> 5000 * limit 1000000
*─────────────────────────────────────────────────────────────────────────────
* PRO variables set the planet production rates
* lowering the values increases the daily production
* do not set the value to less than 1 or higher than 32000
* This is hard to explain so adjusting it by trial and error is best.
* You can change these any time and run CONCOMP if you dont like them.
<PRO.DRONE> 28 * attack drones
<PRO.MINE> 12510 * sector mines
<PRO.CLOAK> 1300 * cloaking energy
<PRO.ACLOAK> 4700 * anticloaking energy
<PRO.NULL> 16197 * warp shield nullifiers
<PRO.SHIELD> 10983 * warp shield energy
<PRO.FLASH> 45020 * flash warps
*─────────────────────────────────────────────────────────────────────────────
* PRL variables set the maximum planet production rates
* avoid extremes
<PRL.CARGO> 200000000 * ORE, ORG etc.
<PRL.DRONE> 200000000 * attack drones
<PRL.MINE> 100000 * sector mines
<PRL.CLOAK> 3500000 * cloaking energy
<PRL.ACLOAK> 3500000 * anticloaking energy
<PRL.NULL> 15000 * warp shield nullifiers
<PRL.SHIELD> 15000 * warp shield energy
<PRL.FLASH> 50 * flash warps
*┌───────────────────────────────────────────────────────────────────────────┐
*│ The following variables set up the destructiveness of Sector Mines. │
*└───────────────────────────────────────────────────────────────────────────┘
* MINE_DAMAGE_RANDOM is the random part of a sector mine blast
* MINE_DAMAGE_BASE is the fixed part of a sector mine blast
* blast = (rand % MINE_DAMAGE_RANDOM)+MINE_DAMAGE_BASE
<MINE_DAMAGE_RANDOM> 800 * limit 20000
<MINE_DAMAGE_BASE> 400 * limit 20000
*┌───────────────────────────────────────────────────────────────────────────┐
*│ MARS. variables set the initializing values for the Mars Port (Port 2) │
*└───────────────────────────────────────────────────────────────────────────┘
* MARS.MAXBET sets the opening maximum bet at the Mars Port (Sector 2)
<MARS.MAXBET> 15000 * limit 1,000,000,000
* MARS.COFFER sets the coffer at the Mars Port
<MARS.COFFER> 2000000 * limit 1,000,000,000
*┌───────────────────────────────────────────────────────────────────────────┐
*│ Newspaper sets up the length the Galactic Newspaper will be shortened to │
*│ when UUD is run. │
*└───────────────────────────────────────────────────────────────────────────┘
<NEWSPAPER> 90 * limit 32000
*┌───────────────────────────────────────────────────────────────────────────┐
*│ XDEVICE causes the device number listed to be be outlawed in the game │
*│ multiple XDEVICES can be listed │
*│ This would be useful in two situations. Say that a device is causing │
*│ the Sysops board to crash. It is traced to device #108 (the number used │
*│ to purchase the device). The Sysop then sets up XDEVICE 108 and all is │
*│ well. Or, a group of players find that device number 450 makes the game │
*│ less exciting. After complaining to the Sysop, the Sysop agrees and │
*│ sets XDEVICE 450. │
*└───────────────────────────────────────────────────────────────────────────┘
<XDEVICE> 49 * SURRENDER MODULE
<XDEVICE> 57 * SUICIDE BOMB SHIELDING [10%]
<XDEVICE> 58 * SUICIDE BOMB SHIELDING [25%]
<XDEVICE> 299 * DEAD MAN SWITCH
<XDEVICE> 311 * CHAMELEON SIGNAL
*─────────────────────────────────────────────────────────────────────────────
* END must be the last line or random weirdness may result
* In other words DONT REMOVE THIS OR PUT ANYTHING AFTER IT!!!!!!
<END> 0